Mutants in Manhattan is a slightly different game overall, being a hack and slash instead of a beat’em up akin to Mark of the Ninja, but the main themes are still there. I’d played through the Teenage Mutant Ninja Turtles Arcade Game (okay, maybe not all of it but most of it and probably a hundred times over) and was really looking forward to giving this one a shot. When I was growing up, I loved the Turtles as much as anyone else. Despite my own affinity for them, its hard to ignore how flat this title falls in comparison to entries of the past. Teenage Mutant Ninja Turtles: Mutants in Manhattan proves that even the most beloved underground mutants can still be subject to less-than-ideal entries, no matter the dedication of their player-base. Personally, I see nothing wrong with that – you’ve got to have a few bad ideas before you crop up a good one thanks to the learning process. On the other hand, many of these new ideas fall flat once the creators realize their core idea isn’t viable as they thought.
On one hand, it seems like there are thousands of new ideas floating around that revolve around the premise of sentient, intelligent, and deadly animals lurking in the depths below our city streets (or, in a darker tone, at the bottom of the ocean).
Its hard to determine whether the craze of mutant animals has grown or diminished since the 1990s.